Sinua
Tune the lookMaterials

Noise

Organic jitter from a slow noise field.

Noise moves every point a little along a slow, smooth field, so geometric patterns feel alive and hand-made. Points that are shared (a ring's stroke, a network's links) stay attached.

material-noise.fxspec.json
{
  "fxSpec": "1.8",
  "object": "orb",
  "pattern": "connecting",
  "materials": {
    "noise": {
      "strength": 0.8,
      "amplitude": 0.04
    }
  }
}
material-noise

Cost and low power

Cheap: it moves existing elements and adds none. Sheddable in low power (disable: ["noise"]).

Keep amplitude small (a few percent of the size): noise reads as life at low amounts and as a glitch at high ones.

Props

Organic jitter from a slow gradient-noise field. In an FX Spec: /materials/noise. Off until noise.strength is above 0.

PropFX SpecTypeRangeDefaultDescription
noise.amplitude/materials/noise/amplitudenumber0–1 (UI 0–0.15) fraction0.04Jitter distance as a fraction of the frame.
noise.scale/materials/noise/scalenumber0–64 (UI 0.5–8)2Size of the noise field in cells across the frame.
noise.seed/materials/noise/seednumber−∞–∞ (UI 0–100)0Seed of the noise field.
noise.speed/materials/noise/speednumber0–16 (UI 0–2)0.4How fast the noise field drifts (per second).
noise.strength/materials/noise/strengthnumber0–1 fraction0Amount of organic jitter; 0 turns the material off. Also accepted: noiseStrength.

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